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Saturday, November 1, 2008

Character Animation 2D Skills for Better 3D, 2nd Edition

Character Animation 2D Skills for Better 3D, 2nd Edition

Steve Roberts, "Character Animation 2D Skills for Better 3D, 2nd Edition"
Focal Press | ISBN-10: 0240520548 | April 20, 2007 | 304 pages | PDF | 12.4MB


This book is the culmination of almost 10 years of teaching drawn animation techniques to 3D computer animators.
You may think, ‘why on earth does a 3D computer animator need to learn how to do drawn animation?’ The answer to this question is that the basics of animation are all the same and often you can get an idea of the movement far more quickly using pencil and paper. A computer can take a lot of the drudgery out of animating, but you can end up doing a piece of animation without quite understanding how it happened and whether it works or not. One of the most valuable things I have learnt over the past 25 years of animating is to keep things simple!

The main value of an animation teacher is somebody who can cut to the chase and tell you the fundamental things that you need to know. You can then elaborate on top of this in your own way.I have kept the examples and the animation exercises in this book as simple as possible, so that you are able to build a firm foundation of skills on which you can develop your animation further.The form of the book is as follows. In each chapter I will go through the fundamentals of a given topic. Then there will be a drawn animation exercise to complete. Then and only then can an identical animation exercise be attempted using the software package of your choice.

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