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Showing posts with label Mobile. Show all posts
Showing posts with label Mobile. Show all posts

Sunday, January 11, 2009

Mobile WiMAX

Kwang-Cheng Chen, J. Roberto B. de Marca, "Mobile WiMAX"
Wiley-IEEE Press | ISBN: 047051941X | April 2008 | 400 pages | PDF | 8MB

The first book to cover one of the hottest subjects in wireless communications today, Mobile WiMAX
  • Summarises the fundamental theory and practice of Mobile WiMAX
  • Presents topics at introductory level for readers interested in understanding communication and networking knowledge for Mobile WiMAX, whilst addressing advanced / specialised subjects related to Mobile WiMAX
  • Contains the latest advances and research from the field and shares knowledge from the key players working in this area

Chapter 1 updates Mobile WiMAX status and standards; Chapters 2-6 are related to physical layer transmission; Chapters 7-12 deal with MAC and networking issues; Chapters 13-14 discuss relay networks for mobile WiMAX; and Chapters 15-19 present multimedia networking for mobile WiMAX and application scenarios.




Monday, December 8, 2008

Cellular Authentication for Mobile and Internet Services


Cellular Authentication for Mobile and Internet Services
212 pages | Wiley; 1 edition (November 24, 2008) | ISBN-10: 0470723173 | PDF | 1,5 Mb

Cellular Authentication for Mobile and Internet Services introduces the reader into the field of secure communication for mobile applications, including secure web browsing with a phone or PC, Single Sign-On (SSO), mobile broadcast content protection, secure location services, etc. The book discusses the Generic Authentication Architecture (GAA) of the mobile standardization body 3rd Generation Partnership Project (3GPP) and its American counterpart 3GPP2 in full detail and with all variants. It explains the usage of GAA by various standardization bodies and standardized applications, and also looks at a number of non-standardized ones, such as secure remote login to enterprise environment and card personalization.

Cellular Authentication for Mobile and Internet Services:
Describes the usage of the generic authentication architecture (GAA) by various standardization bodies and standardized applications, covering mobile broadcast / multicast service security, Single Sign-On, HTTPS (i.e. secure web browsing), secure data access, secure location services, etc
Provides guidance on how to integrate the generic authentication into existing and future terminals, networks and applications
Explains the functionality of the application security in general as well as on application developer level
Describes various business scenarios and related security solutions, and covers secure application implementation and integration
Brings together essential information (currently scattered across different standardization bodies) on standards in one comprehensive volume



This excellent all-in-one reference will provide system and protocol designers, application developers, senior software project managers, telecommunication managers and ISP managers with a sound introduction into the field of secure communication for mobile applications. System integrators, advanced students, Ph.D. candidates, and professors of computer science or telecommunications will also find this text very useful.

Download - (1,5 Mb)




Wednesday, December 3, 2008

Innovative Mobile Learning: Techniques and Technologies By Hokyoung Ryu, David Parsons


Innovative Mobile Learning: Techniques and Technologies By Hokyoung Ryu, David Parsons
Publisher: Information Science Reference 2008-10-07 | 434 Pages | ISBN: 1605660620 | PDF | 8.5 MB

Academia and industry have only begun to explore the vast capabilities that the emerging field of mobile learning has to enrich education. To help researchers and practitioners drive the realization of the potential benefits of mobile learning technology to the next level, a thorough survey of the state of knowledge in this ascending field is vital. Innovative Mobile Learning: Techniques and Technologies is the first book to comprehensively set out opportunities presented by mobile learning technologies, collecting incisive research articles from leading international experts. Covering field challenges, practical experiences, and current technological advances, this unique contribution to the current research will benefit academics and students in a variety of education and technology-related disciplines, as well as industry specialists in the field mobile technology.





Tuesday, December 2, 2008

Map-based Mobile Services

Springer; 1 edition (August 6, 2008) | PDF | 352pages | English | 15.9 Mb
Map-based Mobile Services: Design, Interaction and Usability/by Liqiu Meng (Editor), Alexander Zipf (Editor), Stephan Winter (Editor)

This book reports the newest research and technical achievements on the following theme blocks: design of mobile map services and its constraints, typology and usability of mobile map services, visualization solutions on small displays for time-critical tasks, mobile map users, interaction and adaptation in mobile environments and applications of map-based mobile services

Thursday, November 20, 2008

Beginning Mobile Phone Game Programming

Beginning Mobile Phone Game Programming

Sams (December 2, 2004)
PDF | 528 pages | English | 8.8mb(rar)

Beginning Mobile Phone Game Programming/by Michael Morrison (Author)

Description
Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API.

You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games.
Topics covered include:
* How to construct a game engine to drive mobile games.
* How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games.
* How to implement sprite animation and control interactions among moving sprites.
* How to play sound effects and music in mobile games.
* How to take advantage of wireless networks to build mobile multiplayer games.
* How to design and develop a variety of different games spanning several video games genres.

download link:
http://w18.easy-share.com/1702472724.html
or:
http://depositfiles.com/files/sz8uucaee
 
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