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Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts

Wednesday, January 6, 2010

Maya 8 Character Modeling (Wordware Applications Library)

Maya 8 Character Modeling (Wordware Applications Library)

Product Description

Maya 8 Character Modeling takes a unique approach to modeling as it breaks down character creation using an easy-to-follow formula that makes the learning process less daunting. The author presents an overview of modeling basics and then shows how to block out the body, shape body parts, add details, and create joints and controls using Maya 8. By the time you ve finished the book, you ll have created a figure that is textured, rigged, and ready to be animated. With this book: Understand the building blocks of modeling, including quads, edge loops, normals, UVs, and mapping. Discover how modeling by formula eases the character creation process. Find out how to create a UV layout that makes texturing easier. Learn how to place joints and controls and skin your character so it deforms properly when animated. Companion CD included with the images from the book, Maya files to help build the character, AVI movies that show the modeling process in real time, and Mel scripts for installing a character modeling tool menu that can improve the user s workflow!

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Sunday, November 1, 2009

Character Animation: 2D Skills for Better 3D

Character Animation: 2D Skills for Better 3D
Improve your character animation with a mastery of traditional principles and processes including weight and balance, timing, walks, birds, fish, snakes, four legged animals, acting and lip-synch. Traditional animation skills and techniques are presented in both 2D and 3D space. The companion CD features demonstration animations and exercises conducted in each of the major animation packages including 3ds Max, LightWave, Maya, and XSI Softimage.

* Readers will achieve improved 3D animation with a practical understanding of foundational animation skills
* Theory is balanced with practical exercises in drawn and 3D animation.

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Saturday, July 11, 2009

Animating Real-Time Game Characters

Animating Real-Time Game Characters
Charles River Media | 2002 | ISBN: 1584502703 | Pages: 392 | PDF | 10.01 MB


Learn the basics of what makes a great character model and gain new insights to the many issues facing the character animator. Using the tried and proven methods found in Animating Real-Time Game Characters, you’ll quickly bring your character animation to the next level. Find detailed coverage on modeling, rigging, and weighting real-time game characters using 3ds max and character studio. Explore effective keyframing techniques that focus on dramatic poses and proper timing. Discover how to work with and adjust motion capture data as well as what to look for when working with mocap studios. Get an inside glimpse at the process of taking a real-time game character from concept to export into a game technology. With the popularity of games like Quake III: Arena, Unreal Tournament, and Warcraft III, real-time gaming is here to stay. Whether you’re a working professional or an eager novice, Animating Real-Time Game Characters will absolutely help you improve your character animation skills using 3ds max and character studio.

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http://rapidshare.com/files/254106808/cc10.rar

Monday, March 2, 2009

Cartoon Animator (Virtual Apprentice)


Don Rauf, Monique Vescia, "Cartoon Animator (Virtual Apprentice)"
Ferguson Publishing Company | 2008-07-30 | ISBN: 0816067600 | 64 pages | PDF | 4,6 MB

In Virtual Apprentice: Cartoon Animator, you’ll meet the industry pioneers and the artists who make the magic of animation happen. You’ll sneak a peek behind the scenes at an animation studio and learn the secrets and tools of the trade. Join us on a journey from one mouse (named Mickey) to another—the kind that you click, and find out about the latest technologies and trends in this exciting field. Try your hand at some animation techniques, and see if you’ve got what it takes to join the ranks of these talented and imaginative artists.

http://rapidshare.com/files/203048711/0816067600_Virtual_Apprentice.rar


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Thursday, February 26, 2009

Animation Magazine March 2009

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Animation Magazine March 2009
English | 40 pages | PDF | 6MB

Thursday, January 29, 2009

Foundation Silverlight 2 Animation

Jeff Paries, “Foundation Silverlight 2 Animation”
2008-11-03 | ISBN: 1430215690 | 448 pages | PDF | 3 MB
See the power of Silverlight in action
Learn the building blocks of animation in Silverlight 2
Includes over 180 example Silverlight projects

Silverlight is a phenomenally powerful animation tool, but few people know how to unlock its potential. Foundation Silverlight 2 Animation gives you the keys to all of that power.
It covers the basics of animation—that is, Silverlight's storyboards and animations, which are used to provide interactivity to Silverlight applications. You'll take an in-depth look at double, point, and color animations. You'll also learn the difference between linear, spline, and discrete keyframes, and how they affect your objects as they move.

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Thursday, January 15, 2009

Animating with Blender: How to Create Short Animations from Start to Finish

Animating with Blender: How to Create Short Animations from Start to Finish


Book Description
Blender is a free software animation tool with 2 million + users. This book covers animating with Blender and comes to us directly from the Blender Foundation’s Roland Hess, noted Blender expert and author.



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Monday, December 8, 2008

Designing Web Animation

This is a thorough, fact-filled guide to creating Web animations. The beginning chapters serve as a primer for animation concepts such as cell and flip-book animation and techniques such as onion-skinning. But throughout the rest of the book, animators get advice on creating animated GIFs as well as Java, QuickTime, Shockwave, and server-push (CGI-based) animations. The authors discuss the pros and cons of each type of animation, and provide tips on using animation-creation software. You also get a solid discussion of Web-production issues such as file size and cross-platform compatibility, and of sound and special effects. This is a truly well-rounded approach, and beginning and experienced animators alike can learn much from the book. An included (hybrid) CD has trial versions of Macromedia Director 5 and Authorware, animation-creation utilities, and Shockwave plug-ins.



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Wednesday, December 3, 2008

Animation Writing and Development : From Script Development to Pitch (Focal Press Visual Effects and Animation) by Jean Ann Wright

*"Jean Ann Wright's new book is a well written, straightforward and practical approach to writing for animated features and television. With an eye on giving the writer an overview of the animation process as well as solid advice on preparing successful projects for the big and small screen, Jean's book will prove invaluable to those trying to break into the business as well as those who already have a track record."
-- Frank Gladstone, Head of Artistic Development/DreamWorks Animation

*"Jean Ann Wright has managed to create a nearly indispensable book for writers of all media, not just animation. Animation Writing and Development not only demonstrates how to brainstorm gags and create memorable characters, it also analyzes the thinking of the audience whether they're pre-schoolers or teenaged video game addicts. This book asks questions that will lead you to fresh perspectives on your work and more sales."
-Tad Stones, Animation Producer and Writer, Warner Brother and Universal Cartoon Studios

*"What could be better than a mentor who really cares? Jean Ann Wright more than qualifies as a topnotch writing mentor for animation, one who cares about her readers and their potential careers. With that foundation in mind, I say, take this great book and run with it.er.better still.write with it!"
- Rita Street, longtime Publisher/Editorial Director, Animation Magazine

"The real value of this tome lies in its concise technical approach, offering newcomers various route-maps through the storytelling maze." - Imagine magazine

"Even if you have never thought about writing for animation this is a fascinating book, and for anyone yearning to write for this medium it is indispensable...So is it possible to learn how to write? After reading this book I would say definitely yes - it will certainly make you want to try...There is lots of sensible advice for anyone wanting to embark on a career as a writer for animation. It will not be easy but this reasonably priced and enjoyable book could be your key to getting started." - Animatoon magazine




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Saturday, November 8, 2008

Advanced animation - Learn How to draw animated cartoons



"Learn How to draw animated cartoons (Advanced animation)".
This is the best "how-to" book on cartoon animation ever published.
Preston Blair was one of the finest draftsmen to ever work in the animated film. He animated Mickey Mouse in "Sorcerer's Apprentice". Blair was one of the top animators at MGM, where he animated the legendary Red Hot Riding Hood. His book contain the basic principles of cartoon animation, and profoundly influenced a whole generation of young animators. He passed away in 1995.

Saturday, November 1, 2008

Character Animation 2D Skills for Better 3D, 2nd Edition

Character Animation 2D Skills for Better 3D, 2nd Edition

Steve Roberts, "Character Animation 2D Skills for Better 3D, 2nd Edition"
Focal Press | ISBN-10: 0240520548 | April 20, 2007 | 304 pages | PDF | 12.4MB


This book is the culmination of almost 10 years of teaching drawn animation techniques to 3D computer animators.
You may think, ‘why on earth does a 3D computer animator need to learn how to do drawn animation?’ The answer to this question is that the basics of animation are all the same and often you can get an idea of the movement far more quickly using pencil and paper. A computer can take a lot of the drudgery out of animating, but you can end up doing a piece of animation without quite understanding how it happened and whether it works or not. One of the most valuable things I have learnt over the past 25 years of animating is to keep things simple!

The main value of an animation teacher is somebody who can cut to the chase and tell you the fundamental things that you need to know. You can then elaborate on top of this in your own way.I have kept the examples and the animation exercises in this book as simple as possible, so that you are able to build a firm foundation of skills on which you can develop your animation further.The form of the book is as follows. In each chapter I will go through the fundamentals of a given topic. Then there will be a drawn animation exercise to complete. Then and only then can an identical animation exercise be attempted using the software package of your choice.

Friday, October 31, 2008

Flash 5 Cartoons and Games f/x and Design

Flash 5 Cartoons and Games f/x and Design

"Flash 5 Cartoons and Games f/x and Design"
Coriolis Group Books | ISBN: 1576109585 | February 27, 2001 | 368 pages | PDF | 30MB


There was a time when making an animated film meant, at the very least, a huge investment in time and equipment. Flash 5 Cartoons and Games demonstrates how things have changed, teaching a new generation of animators that all you really need is an ordinary PC or Mac and Macromedia's Flash authoring program.

Diverse and powerful, Flash can be used to create Web sites and multimedia presentations. Animation is an art in itself, and the book approaches the use of Flash from an animator's and game designer's perspective. Eleven chapters describe a production workflow, from early story development to using Flash to create a storyboard, adding sound, creating elements and movement, and creating backgrounds.

There are a number of outstanding features to this book: for one, it doesn't focus on the technology. There is as much information on using Flash as there is in composing a scene, using color and sound to evoke a mood, and using quick sketches for storyboard timing. Also, there is a strong emphasis on character animation. Chapter 5 is, in fact, called "Character Animation," followed by chapter 6, "Lip Syncing and Facial Expressions." These sections and others throughout the book show how to use Flash features like reusable symbols and libraries to create believable characters.

A little more than half the book focuses on animation. The second half covers game design, programming, and animation, with an emphasis on trivia and adventure games. You'll need to know a bit about Web scripting and how Flash scripting works to get the most out of the material.

Wednesday, October 29, 2008

Animating with Flash MX: Professional Creative Animation Techniques

Animating with Flash MX: Professional Creative Animation Techniques

ISBN: 9780240519050 - 0240519051
Paperback: 448 pages
Data: November 2002
Format: PDF
Description: If you are a professional animator and want to learn to use the Flash environment as a vehicle for your creative work then this is the book for you. It gets you up to speed fast with the basics of how to use Flash MX to animate, so you can start concentrating on how best to translate your animation skills to this medium.

The techniques shown throughout the book build up in skill level quickly, showing you clearly and concisely the most effective way to translate your animations into Flash with the focus remaining on the importance of creative animation techniques.

Benefit from Sprite Interactive's wealth of tips and tricks from their wide range of professional Flash animation work and successful training courses. Learn how to apply these techniques to your own work, how to make your characters run in Flash, speed them up and slow them down, make them stumble as they walk, show their anger or fear, make them come to life.

Alex Michael, Lead Animator and MD of Sprite Interactive (www.sprite.net), shows you how to achieve all the creative skills of traditional animation using Flash so you can create work for a wide variety of new and innovative platforms, including PocketPCs and interactive TV, as well as video and the web. The free CD includes all the files you need to try everything in the book for yourself, as well as invaluable time and money saving animation processes and tools.

Make sure you are at the cutting edge of animation and push your creative skills to the edge, if you want to animate successfully in Flash, buy this book.

* Learn how to do professional Flash animation with this comprehensive guide, written for the creative, not the programmer!
* Stay ahead from the rest with a professional developer's coverage of dynamic animation, Interactive TV and the PocketPC environment.
* Use the free CD to try out everything covered in the book yourself, the quickest way to learn.

Download - (28 Mb)

Saturday, October 4, 2008

34 Special Flash CS3 Components Book Free Download

Adobe Flash CS3 Professional Classroom in a Book
352 pages | Adobe Press; 1 edition (April 27, 2007) | English | 0321499824 | 39 MB

This project-based guide from Adobe will teach readers all they need to know to create engaging interactive content with Flash CS3. Using step-by-step instructions with projects that build on the knowledge learned in each lesson, readers will learn the key elements of the Flash interface, including panels, timelines, and frames.
From there, readers will learn how to work with vector and bitmap graphics; create and edit symbols; modify text and add interactivity with ActionScript 3.0; and incorporate animation, music, and sound to their projects. They'll also learn how to prepare and export their finished projects for Web and broadcast. Of course, readers will also learn how to take advantage of the new features of Flash CS3--the streamlined user interface, native support for Photoshop and Illustrator files, revamped drawing tools, new video encoding features, code editing enhancements, and much more. The companion CD provides users with all the sample files they need to complete all of the projects.
Flash components are pieces of advanced flash work,
also called flash extensions, that extends Flash functionality
to enable fast integration, skinning and deployment for beginner
to advanced level users. Most of all our flash components are made
especially for Flash 8 and Flash CS3, some of them work only
for AS2.0 flash projects, others only for AS3.0.

However, the V3 flash components are available both AS2.0
and AS3.0 in the same bundle, so you can use them for each
type of projects. The V3 flash components AS2.0 were
released in June.15.2007 and the prospect time for AS3.0
versions is the end of Q3.2007.

Download

Friday, September 12, 2008

3DCreative Collection (35 Issue 2005-2008)

http://i477.photobucket.com/albums/rr137/art_links/3dcreative.jpg

3DCreative Collection (35 Issue 2006-2008)
RS | 35 Issue

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no pass

Tuesday, September 9, 2008

Animation and Effects with Macromedia Flash MX 2004

Product Description
What started as a simple animation tool has evolved into a full-fledged Web development environment. Which means that if you're like many of today's Flash developers, you may know little about actually creating animations and effects with the program. Here to solve that dilemma is a hands-on guide from one of today's leading Flash experts. By showing you how to create 10 projects based on real-world Web solutions, author Jen deHaan provides a thorough grounding in all of Flash's effects and animation fundamentals. Each chapter represents a single project with simple step-by-step instructions for re-creating the cool Web elements pictured in these pages: an animated character, a Flash interface that uses transitions to "page" through different areas of a site, an animated gallery, a dynamic menu that animates using the Tween classes, a simple game, button effects, Timeline animations, scripted effects, text effects, and more! Ten real-world projects reveal the magic behind the most useful Flash-produced animations and effects, and a companion CD includes lesson files and sample software.

ISBN: 032130344X | CHM | 20 Mb | 472 pages
What started as a simple animation tool has evolved into a full-fledged Web development environment. Which means that if you're like many of today's Flash developers, you may know little about actually creating animations and effects with the program. Here to solve that dilemma is a hands-on guide from one of today's leading Flash experts. By showing you how to create 10 projects based on real-world Web solutions, author Jen deHaan provides a thorough grounding in all of Flash's effects and animation fundamentals. Each chapter represents a single project with simple step-by-step instructions for re-creating the cool Web elements pictured in these pages: an animated character, a Flash interface that uses transitions to "page" through different areas of a site, an animated gallery, a dynamic menu that animates using the Tween classes, a simple game, button effects, Timeline animations, scripted effects, text effects, and more! Ten real-world projects reveal the magic behind the most useful Flash-produced animations and effects, and a companion CD includes lesson files and sample software.

About the Author
Designer, developer, and author Jen deHaan has been employed by Macromedia to write and improve documentation as well as to create examples and applications for Flash MX 2004. She is also the author of Flash MX 2004: Training from the Source and writes regular articles for Macromedia's Developer Center.

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