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Showing posts with label 3ds Max. Show all posts
Showing posts with label 3ds Max. Show all posts

Tuesday, February 9, 2010

EBooks Collection (All Bibles)


EBooks Collection (All Bibles)
CHM | PDF | 1.22 GB

Collection of useful eBooks. all files in pdf format.
3ds Max Bible 2009.pdf 58.05 MB
Adobe Acrobat 9 PDF Bible.pdf 50.99 MB
Adobe AIR Bible.pdf 10.74 MB
Adobe Dreamweaver CS3 Bible.pdf 31.01 MB
AutoCAD 2010 Bible.pdf 33.72 MB
CentOS.pdf 18.23 MB
Creating Web Sites Bible.pdf 47.13 MB
Dreamweaver CS4 Bible.pdf 47.75 MB
Excel 2007 Bible.pdf 25.11 MB
Fedora 11 and Red Hat Enterprise Linux Bible.pdf 16.08 MB
File Maker Pro 10 Bible.pdf 22.30 MB
Flash and PHP Bible.pdf 13.70 MB
Flash CS4 Professional Bible Feb.2009.pdf 46.58 MB
Illustrator CS4 Bible.pdf 28.02 MB
InDesign CS4 Bible.pdf 35.90 MB
javascript Bible 6th Edition.pdf 13.86 MB
Linux Bible 2008.pdf 25.80 MB
Linux Command Line and Shell Scripting Bible.pdf 13.66 MB
MAC OS X Leopard.pdf 29.46 MB
Microsoft Access 2007 Bible.pdf 52.80 MB
Microsoft Office SharePoint Designer 2007 Bible.pdf 11.71 MB
Microsoft Outlook 2007 Bible (2007).pdf 24.10 MB
Microsoft PowerShell, VBScript & JScript Bible.pdf 13.29 MB
Microsoft Project 2007 Bible.pdf 67.65 MB
Microsoft SQL Server 2008.pdf 44.84 MB
Microsoft Visio 2007 Bible.pdf 20.67 MB
Networking Bible.pdf 18.21 MB
OpenSolaris Bible.pdf 15.67 MB
Photoshop CS3 Bible.pdf 44.11 MB
PHP6 and MySQL Bible.pdf 22.08 MB
Ruby on Rails Bible 2008.pdf 9.77 MB
SEO Search Engine Optimization Bible.pdf 18.31 MB
Silverlight 2 Bible – (200.pdf 12.64 MB
SolidWorks 2007 Bible.pdf 40.30 MB
The Official eBay Bible.pdf 23.96 MB
Torrent downloaded from Demonoid.com.txt 47 bytes
Ubuntu 8.101.pdf 51.46 MB
Wiley.PC.Users.Bible.Mar.2007.chm 61.84 MB
Windows 7 Bible.pdf 45.48 MB
Windows Server 2008 Bible.pdf 16.18 MB
Windows Vista Bible.pdf 38.61 MB
Windows Vista Ultimate Bible.pdf 34.12 MB

D0wn1oad

http://hotfile.com/dl/27716093/b370cef/eBooks_Collection_(Bibles).part01.rar.html
http://hotfile.com/dl/27716094/4c67ed8/eBooks_Collection_(Bibles).part02.rar.html
http://hotfile.com/dl/27716115/8824106/eBooks_Collection_(Bibles).part03.rar.html
http://hotfile.com/dl/27716134/ad7aa66/eBooks_Collection_(Bibles).part04.rar.html
http://hotfile.com/dl/27716142/81198b6/eBooks_Collection_(Bibles).part05.rar.html
http://hotfile.com/dl/27716155/2483036/eBooks_Collection_(Bibles).part06.rar.html
http://hotfile.com/dl/27716198/427f0df/eBooks_Collection_(Bibles).part07.rar.html
http://hotfile.com/dl/27716200/231e8ab/eBooks_Collection_(Bibles).part08.rar.html
http://hotfile.com/dl/27716212/56483d8/eBooks_Collection_(Bibles).part09.rar.html
http://hotfile.com/dl/27716216/890a4ca/eBooks_Collection_(Bibles).part10.rar.html
http://hotfile.com/dl/27716241/bd9b93f/eBooks_Collection_(Bibles).part11.rar.html
http://hotfile.com/dl/27716248/189aa15/eBooks_Collection_(Bibles).part12.rar.html
http://hotfile.com/dl/27716268/e7733a4/eBooks_Collection_(Bibles).part13.rar.html

Friday, November 6, 2009

Mastering Autodesk 3ds Max Design 2010

Mastering Autodesk 3ds Max Design 2010

Mastering Autodesk 3ds Max Design 2010

Product Description

The only comprehensive tutorial/reference exclusively devoted to Autodesk’s robust architectural visualization software

3ds Max Design is a powerful real-time 3D design, modeling, and animation tool for architectural visualizations. This book covers all the software’s crucial features, including how to simulate and analyze sun, sky, and artificial light-crucial factors for sustainable design-and how to define and assign realistic materials and work with AutoCAD and Revit files.

You’ll quickly learn how to get the most from this powerful software’s 3D modeling, animation, and rendering capabilities. McFarland is an Autodesk Authorized Author with professional experience in creating complex visualizations for a large property development company. His real-world focus means workflows and instructions are professional and proven, and projects will include those that pros work on every day.

  • Uses actual examples from the author’s experience, including retail spaces, small offices, residential developments, and more
  • Concise explanations, focused examples, step-by-step instructions, and hands-on tutorials teach the basics and fine points of the software
  • Covers all the essential features, such as how to simulate and analyze sun, sky, and artificial light
  • Demonstrates efficient use of the interface; how to work with Revit and AutoCAD files; using data, scene management, and solid modeling tools; rendering real-world surfaces; and setting up animated walkthroughs

download

Sunday, November 1, 2009

Character Animation: 2D Skills for Better 3D

Character Animation: 2D Skills for Better 3D
Improve your character animation with a mastery of traditional principles and processes including weight and balance, timing, walks, birds, fish, snakes, four legged animals, acting and lip-synch. Traditional animation skills and techniques are presented in both 2D and 3D space. The companion CD features demonstration animations and exercises conducted in each of the major animation packages including 3ds Max, LightWave, Maya, and XSI Softimage.

* Readers will achieve improved 3D animation with a practical understanding of foundational animation skills
* Theory is balanced with practical exercises in drawn and 3D animation.

download

Sunday, October 18, 2009

3ds max 7 Fundamentals

3ds max 7 Fundamentals
Publisher: New Riders Press | ISBN: 0321321383 | edition 2005 | CHM | 544 pages | 89,80 mb

Offering character animation functionality previously only available in programs costing two to three times as much, 3ds max 7 is everything you've dreamed of in a 3D modeling program-and more! Here to get you hands-on fast is a project-based guide from one of Discreet's own carefully chosen authorized training specialists, Ted Boardman. Completely updated with brand new tutorials, real-world projects, easy to understand explanations and a CD that includes all the files you need to complete the books many projects, Ted shows you how to maximize the program's potential in virtually any application or industry.

Depositfiles







Thursday, October 8, 2009

3ds Max 2010 Bible (including DVD)



Kelly L. Murdock, "3ds Max 2010 Bible"
Wiley | ISBN: 0470471913 | July 2009 | 1296 pages | PDF (including DVD) | ~510 MB

Whether you're a novice eager to get started or a full-fledged animator seeking new ways to dazzle, the new edition of this perennial hot seller is the perfect 3ds Max book for you. It's crammed with the very latest features, professional techniques, and over 150 step-by-step tutorials that will build skills and spark your creativity. Don't miss the colorful insert, which showcases the work of cutting-edge 3D artists and is sure to inspire you.

Download Here:

Code:
http://hotfile.com/dl/10020950/136c118/bible-3dsmax-2010.part1.rar.html
http://hotfile.com/dl/10020976/88fe9f4/bible-3dsmax-2010.part2.rar.html
http://hotfile.com/dl/10020967/f0ac5f7/bible-3dsmax-2010.part3.rar.html
http://hotfile.com/dl/10020989/89c34ff/bible-3dsmax-2010.part4.rar.html
http://hotfile.com/dl/10020977/7994a60/bible-3dsmax-2010.part5.rar.html
http://hotfile.com/dl/10020980/9c41c79/bible-3dsmax-2010.part6.rar.html

Tuesday, January 27, 2009

Swordmaster. Modeling in 3ds max

Swordmaster. Modeling in 3ds max

Swordmaster. Modeling in 3ds max
3DSMax | PDF | 100 pages | 37.6 Mb


The original character of the Swordmaster was created by Seong-wha Jeong and 3d artist Richard Tilbury, re-create the character in 3dsmax as well as create the textures in Photoshop, in our new precise, step-by-step tutorial for highly polished, low polygon game character with detailed texturing for real-time rendering.

Sunday, January 18, 2009

How to Cheat in 3ds Max 2009: Get Spectacular Results Fast

 How to Cheat in 3ds Max 2009: Get Spectacular Results Fast

How to Cheat in 3ds Max 2009: Get Spectacular Results Fast

Description: Need to get results with 3ds max fast? Why take months to learn every button in 3ds max when you can create great visuals with just a few key tools? Learn to create quick yet stunning logo treatments, special effects, and animated characters with the fastest techniques possible. Need convincing grass, trees, water, shadows? You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done bing-bang with this book. When you need an animated character you can spend days fiddling with polygons, or you can use this book to put it together in minutes and get the entire project done in a day. How to Cheat in 3ds max includes a host of time-saving techniques as well as little-known tools that will make you look like an expert in no time flat. This book is for busy professionals who need to get it done right, but also need it done fast.

The CD includes scene files and bitmaps used to illustrate the cheats. also potentially Camtasia (video) files showing some of the trickier techniques that are better explained visually than on paper. Music files, organizational samples (i.e. dope sheets) or other files that are referred to in the book.

-Author is well-respected Max authority - she shares her secrets on little-known tools that save a bundle of time

-Concise, step by step, focused, examples with everything on CD so that artists and designers can start toying right away.

-New title in proven How to Cheat series: solution-oriented, quick results.

-No need to learn the entire program to look like a pro - info is quick, task-oriented, with real-life creative solutions.

download

Tuesday, January 13, 2009

Game Character Modeling and Animation with 3ds Max


Yancey Clinton, “Game Character Modeling and Animation with 3ds Max”
Focal Press | 2007-09-07 | ISBN: 0240809785 | 360 pages | PDF | 25,4 MB

This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max.
Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline:




1. 3D modeling, including techniques specifically for both the body and head.
2. Unwrapping a model, which is one of the most misunderstood processes.
3. An overview of creating textures for your Unwrapped chararacter using Photoshop.
4. Rigging or Skinning a Character, using the industry standard Character Studio 4.
5. 'How to make your character move' with an overview of game animation and deeper into Character Studio.

But it doesn't end there! Yancey also shows you the final step; how to actually put the model into the Unreal editor and compile it for play in Unreal Tournament.

* Convenient learning - the companion DVD contains everything needed to complete the tutorials, so chapters and subjects can be tackled in any order
* Proven techniques - the book is based on the author's successful course at the Digital Media Academy
* Certified training - co-published with the software developer, Autodesk



RS mirror:
http://rapidshare.com/files/182373746/Game_Character_Modeling.rar

How to Cheat in 3ds Max 2009: Get Spectacular Results Fast


Michele Bousquet, “How to Cheat in 3ds Max 2009: Get Spectacular Results Fast”
Focal Press | 2008-05-16 | ISBN: 0240810325 | 232 pages | PDF | 32 MB

Need to get results with 3ds max fast? Why take months to learn every button in 3ds max when you can create great visuals with just a few key tools? Learn to create quick yet stunning logo treatments, special effects, and animated characters with the fastest techniques possible. Need convincing grass, trees, water, shadows? You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done bing-bang with this book. When you need an animated character you can spend days fiddling with polygons, or you can use this book to put it together in minutes and get the entire project done in a day. How to Cheat in 3ds max includes a host of time-saving techniques as well as little-known tools that will make you look like an expert in no time flat. This book is for busy professionals who need to get it done right, but also need it done fast.


-Author is well-respected Max authority - she shares her secrets on little-known tools that save a bundle of time

-Concise, step by step, focused, examples with everything on CD so that artists and designers can start toying right away.

-New title in proven How to Cheat series: solution-oriented, quick results.

-No need to learn the entire program to look like a pro - info is quick, task-oriented, with real-life creative solutions.



Tuesday, December 2, 2008

3D Creat1ve November 2008


The 11th issue of 3D Creative this year.







Link:
http://rapidshare.com/files/166969661/3DCreative_Issue_039_Nov08_highres.part1.rar

http://rapidshare.com/files/166938488/3DCreative_Issue_039_Nov08_highres.part2.rar

Tuesday, November 18, 2008

3ds max 4 Bible

3ds max 4 Bible
Description: More than 100 step-by-step tutorials give you valuable hands-on experience under the expert guidance of 3D master, Kelly Murdock. Increasingly complex scenes will prove useful to all 3D MAX users, from beginners to advanced. 3ds max 4 Bible will help you learn and master the most popular 3D modeling and animation software.



D0wn10ad - (31 Mb)

Saturday, November 15, 2008

Digital Tutors - Automotive Modeling in 3ds Max

Digital Tutors - Automotive Modeling in 3ds Max

Learn a production workflow to automotive modeling in 3ds Max and a multitude of Polygon, NURBS, and Spline-based techniques that can be used for Film, Games, and Automotive Design. Contains over 7.5 hours of project-driven training. Popular.

[img]http://i33.tinypic.com/2iaxwuq.png[/img]


FileFactory:CD 1,2,3 & 4
http://www.filefactory.com/file/d904e2/n/dt_automative_modelling_in_3dsmax_part01_rar
http://www.filefactory.com/file/1a7196/n/dt_automative_modelling_in_3dsmax_part02_rar
http://www.filefactory.com/file/c3a8d6/n/dt_automative_modelling_in_3dsmax_part03_rar
http://www.filefactory.com/file/533e3f/n/dt_automative_modelling_in_3dsmax_part04_rar
http://www.filefactory.com/file/77ec5f/n/dt_automative_modelling_in_3dsmax_part05_rar
http://www.filefactory.com/file/46ca20/n/dt_automative_modelling_in_3dsmax_part06_rar
http://www.filefactory.com/file/b11d23/n/dt_automative_modelling_in_3dsmax_part07_rar
http://www.filefactory.com/file/ea50d9/n/dt_automative_modelling_in_3dsmax_part08_rar
http://www.filefactory.com/file/ee9ede/n/dt_automative_modelling_in_3dsmax_part09_rar
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http://www.filefactory.com/file/717d51/n/dt_automative_modelling_in_3dsmax_part23_rar
http://www.filefactory.com/file/473380/n/dt_automative_modelling_in_3dsmax_part24_rar
http://www.filefactory.com/file/db42c2/n/dt_automative_modelling_in_3dsmax_part25_rar
http://www.filefactory.com/file/4a8c76/n/dt_automative_modelling_in_3dsmax_part26_rar
http://www.filefactory.com/file/75917d/n/dt_automative_modelling_in_3dsmax_part27_rar
http://www.filefactory.com/file/5483cb/n/dt_automative_modelling_in_3dsmax_part28_rar

Pass:http://www.pravamedia.com/forum

Friday, September 12, 2008

3DCreative Collection (35 Issue 2005-2008)

http://i477.photobucket.com/albums/rr137/art_links/3dcreative.jpg

3DCreative Collection (35 Issue 2006-2008)
RS | 35 Issue

http://rapidshare.com/files/143784145/3DCreative_Issue001_Sep2005_www.softarchive.net.part1.rar
http://rapidshare.com/files/143785619/3DCreative_Issue001_Sep2005_www.softarchive.net.part2.rar
http://rapidshare.com/files/143789920/3DCreative_Issue002_Oct2005_www.softarchive.net.part1.rar
http://rapidshare.com/files/143786812/3DCreative_Issue002_Oct2005_www.softarchive.net.part2.rar
http://rapidshare.com/files/143787561/3DCreative_Issue003_Nov2005_www.softarchive.net.part1.rar
http://rapidshare.com/files/143789247/3DCreative_Issue003_Nov2005_www.softarchive.net.part2.rar
http://rapidshare.com/files/143791649/3DCreative_Issue004_Dec2005_www.softarchive.net.part1.rar
http://rapidshare.com/files/143792515/3DCreative_Issue004_Dec2005_www.softarchive.net.part2.rar
http://rapidshare.com/files/143809443/3DCreative_Issue005_Jan2006_www.softarchive.net.part1.rar
http://rapidshare.com/files/143810784/3DCreative_Issue005_Jan2006_www.softarchive.net.part2.rar
http://rapidshare.com/files/143811406/3DCreative_Issue007_Mar2006_www.softarchive.net.part1.rar
http://rapidshare.com/files/143812088/3DCreative_Issue007_Mar2006_www.softarchive.net.part2.rar
http://rapidshare.com/files/143812401/3DCreative_Issue008_Apr2006_www.softarchive.net.part1.rar
http://rapidshare.com/files/143808637/3DCreative_Issue008_Apr2006_www.softarchive.net.part2.rar
http://rapidshare.com/files/143809379/3DCreative_Issue009_May2006_www.softarchive.net.part1.rar
http://rapidshare.com/files/143808672/3DCreative_Issue009_May2006_www.softarchive.net.part2.rar
http://rapidshare.com/files/143808636/3DCreative_Issue010_Jun2006_www.softarchive.net.part1.rar
http://rapidshare.com/files/143656690/3DCreative_Issue010_Jun2006_www.softarchive.net.part2.rar
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http://rapidshare.com/files/143688147/3DCreative_Issue017_Jan2007_www.softarchive.net.part1.rar
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http://rapidshare.com/files/143699626/3DCreative_Issue018_Feb2007_www.softarchive.net.part2.rar
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http://rapidshare.com/files/143704290/3DCreative_Issue019_Mar2007_www.softarchive.net.part2.rar
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http://rapidshare.com/files/143733816/3DCreative_Issue025_Sep2007_www.softarchive.net.part1.rar
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http://rapidshare.com/files/143770000/3DCreative_Issue028_Dec2007_www.softarchive.net.part1.rar
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http://rapidshare.com/files/143782789/3DCreative_Issue033_May2008_www.softarchive.net.part2.rar
http://rapidshare.com/files/143761148/3DCreative_Issue035_Jul2008_www.softarchive.net.part1.rar
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http://rapidshare.com/files/143762497/3DCreative_Issue036_Aug2008_www.softarchive.net.part1.rar
http://rapidshare.com/files/143769798/3DCreative_Issue036_Aug2008_www.softarchive.net.part2.rar
http://rapidshare.com/files/143755753/3DCreative_Issue037_Sep2008_www.softarchive.net.part1.rar
http://rapidshare.com/files/143756034/3DCreative_Issue037_Sep2008_www.softarchive.net.part2.rar
no pass

Tuesday, September 9, 2008

3D For The Web, Interactive 3D Animation

Book Description
Gives a comprehensive overview of creating 3d animations for the web.

Product Description
Make sure you benefit from the explosion of new and exciting applications designed to let you create 3D animation for the web. See how you can use the power of 3ds max, Flash and Director to make your 3D fame or project a reality for the internet as well as learning generic skills allowing you to use many applications.

Ideal if you are a web designer with little or no 3D experience and need an overview of how 3D could transform your work and how best to put it online, or if you are a 3D animator wanting to produce work for the web and need a guide to which applications to use.

Insteadof being bogged down in code, this user-friendly, highly illustrated book teaches from a practical, technique-orientated stance, with only a minimal amount of code typing needed. Use pre-written code modules to create interactive are, animated characters and commercial websites. Then you can learn the techniques needed to make your own 3D games.

Each chapter contains tutorials which you can do yourself, using the files on the free CD included with the book. Interviews with successful professionals show you what you can aspire to by sharing their tips and tricks as well as details on the pros and cons of each software package.
For extra tips, information and help visit www.3dfortheweb.info
* Learn how to successfully translate your 3D work to the web without the need for code
* Get inspiration from professionals at the cutting-edge of 3D web design and games from interviews and examples of their work throughout the book
* Use the tutorials on the free CD to practice your skills and stay ahead of the rest

Download

3ds Max 6 Bible (2004) Free Downloaf Books

About This Book
Let me paint a picture of the writing process. It starts with years of experience, which is followed by months of painstaking research. There were system crashes and personal catastrophes and the always-present, ever-looming deadlines. I wrote into the early hours of the morning and during the late hours of the night — burning the candle at both ends and in the middle all at the same time. It was grueling and difficult, and spending all this time staring at the Max interface made me feel like . . . well . . . like an animator.
Sound familiar? This process actually isn’t much different from what 3D artists, modelers, and ani­mators do on a daily basis, and, like you, I find satisfaction in the finished product.
Tutorials aplenty
I’ve always been a very visual learner — the easiest way for me to gain knowledge is by doing things for myself while exploring at the same time. Other people learn by reading and comprehend­ing ideas. In this book, I’ve tried to present information in a number of ways to make the informa­tion usable for all types of learners. That is why you see detailed discussions of the various features along with tutorials that show these concepts in action.

The tutorials appear throughout the book and are clearly marked with the “Tutorial” label in front of the title. They always include a series of logical steps, typically ending with a figure for you to study and compare. These tutorial examples are provided on the book’s CD-ROM to give you a first­hand look and a chance to get some hands-on experience.

I’ve attempted to “laser focus” all the tutorials down to one or two key concepts. This means that you probably will not want to place the results in your portfolio. For example, many of the early tutorials don’t have any materials applied because I felt that using materials before they’ve been explained would only confuse you.

I’ve attempted to think of and use examples that are diverse, unique, and interesting, while striving to make them simple, light, and easy to follow. I’m happy to report that every example in the book is included on the CD-ROM along with the models and textures required to complete the tutorial.

The tutorials often don’t start from scratch, but instead give you a starting point. This approach lets me “laser focus” the tutorials even more; and with fewer, more relevant steps, you can learn and experience the concepts without the complexity. On the book’s CD-ROM, you will find the Max files that are referenced in Step 1 of most tutorials.
I’ve put lots of effort into this book, and I hope it helps you in your efforts. I present this book as a starting point. In each tutorial, I’ve purposely left most of the creative spice out, leaving room for you to put it in — you’re the one with the vision.

Fourth time around
This book is now in its fourth edition and, like aged cheddar cheese, is getting better with time. This edition posed an interesting dilemma. The edition for Max 4 clocked in at 1,246 pages, which was the largest number of pages that can be bound into a paperback book. So, for Max 5, I needed to rework and tighten the content to make room for pages where the new features could be cov­ered, which was an tough task, but I was happy to say I succeeded by cramming in an additional 400 pages worth of content into the 3ds max 5 Bible. However, when the book came back from the printer, it weighed in at only 1,106 pages, making the reader think that the book was put on a diet. It turned out that the editors who laid out the book decided to use a tighter layout, thereby saving 140 pages while providing the additional content.
Now that I’m working on a version covering Max 6, I’m delighted to have that extra 140 pages to cram full of information, and the editors are already looking at an even tighter format. At this rate, the next couple of editions will be shipping with a magnifying glass.

There have been several other changes to this edition. In an effort to add some new life to many of the older tutorials (several of which desired a chance to retire), I have secured a new set of Viewpoint models that I’ve used to replace many of the old tutorials. I’ve also included a new Quick Start that lets you play with a monster truck.

How this book is organized
Many different aspects of 3D graphics exist, and in some larger production houses, you might be focused on only one specific area. However, for smaller organizations or the general hobbyist, you end up wearing all the hats — from modeler and lighting director to animator and post-production compositor. This book is organized to cover all the various aspects of 3D graphics, regardless of the hat on your head.

The book is divided into the following parts:
♦ Quick Start — This single chapter (which is actually a chapter in Part I) is an entire anima­tion project presented in several focused tutorials. It is designed to whet your appetite and get you up to speed and producing animations immediately.
♦ Part I: Learning the Max Interface — Whether it’s understanding the interface, working with the viewports, dealing with files, or customizing the interface, the chapters in this part get you comfortable with the interface so you won’t get lost moving about this mammoth pack­age.
♦ Part II: Working with Objects — Max objects can include meshes, cameras, lights, Space Warps, and anything that can be viewed in a viewport. This part includes chapters on how to reference, select, clone, group, link, transform, and modify these various objects.
♦ Part III: Modeling — Max includes several different ways to model objects. This part includes chapters on working with spline shapes, meshes, polys, patches, NURBS, com­pound objects like Lofts and Morphs, and particle systems.
♦ Part IV: Materials and Maps — With all the various materials, maps, and parameters, under­standing how to create just what you want can be difficult. These chapters explain all the various types and how to use them.
♦ Part V: Cameras — This part describes how to control cameras and use the Camera Matching and Tracking utilities and the Multi-Pass Camera effects.
♦ Part VI: Lighting — This part describes how to create and control the standard lights, as well as coverage on advanced lighting, radiosity, and global illumination.
♦ Part VII: Animation — To animate your scenes, you’ll want to learn about keyframing, the Track Views, constraints, and controllers. This part includes a chapter specifically on expressions.
♦ Part VIII: Character Animation — I cover creating and working with characters, bone sys­tems, skinning, rigging, and character modeling in this part. I also provide complete cover­age of the various inverse kinematics methods.
♦ Part IX: Dynamics — This part includes coverage of Space Warps, the Dynamics utility, and all the cool features found in Reactor.
♦ Part X: Rendering — To produce the final output, you can render the scene as described in this part. In addition, this part discusses environments, Render Elements, Render Effects, network rendering, raytracing, and mental ray.
♦ Part XI: Compositing and Post-Production — This part describes the compositing process using external tools, as well as post-processing using the Video Post interface.
♦ Part XII: MAXScript and Plug-Ins — This part provides details on using Max’s scripting lan­guage, MAXScript, and on using plug-ins.

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