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Monday, January 4, 2010

Mashup Patterns: Designs and Examples for the Modern Enterprise

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Product Description

Using new mashup tools and technologies, enterprise developers can impose their own APIs on everything from Web sites and RSS feeds to Excel and PDF files–transforming a world of content into their own customized informationsource. In Mashup Patterns, Michael Ogrinz applies the concept of software development patterns to mashups, systematically revealing the right ways to build enterprise mashups and providing useful insights to help organizations avoid the mistakes that cause mashups to fail.Drawing on extensive experience building business-critical mashups, Ogrinz offers patterns and realistic guidance for every stage of the mashup development lifecycle and addresses the key issues developers, architects, and managers will face. Each pattern is documented with a practical description, specific use cases, and crucial insights into the stability of mashups built with it. Ogrinz concludes by presenting twelve start-to-finish case studies demonstrating mashup patterns at work in actual enterprise settings.

Coverage includes:

  • Understanding the relationships among mashups, portals, SOA, EAI/EII, and SaaS
  • Exploring core mashup activities such as data management, surveillance, clipping, transformation, enrichment, publication, and promotion
  • Optimizing security, privacy, accessibility, usability, and performance
  • Managing mashup development, from planning and governance through integration, testing, and deployment
  • Enhancing basic mashups with search, language translation, workflow support, and other improvements
  • Performing effective load and regression testing
  • Avoiding “anti-patterns” that cause enterprise mashups to fail

Also of interest: The companion book, Mashups: Strategies for the Modern Enterprise by J. Jeffrey Hanson (Addison-Wesley), is an indispensable guide to designing, implementing, and debugging an enterprise mashup, offering sample code to illustrate key concepts.

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Sunday, December 27, 2009

Beginning F#

Beginning F#

Product Description

Functional programming is perhaps the next big wave in application development. As experienced developers know, functional programming makes its mark by allowing application builders to develop solutions to complicated programming situations cleanly and efficiently. A rich history of functional languages, including Erlang and OCaml, leads the way to F#, Microsoft’s effort to bring the elegance and focus of functional programming into the world of managed code and .NET.

With Beginning F#, you have a companion that that will help you explore F# and functional programming in a .NET environment. This book is both a comprehensive introduction to all aspects of the language and an incisive guide to using F# for real-world professional development.

Reviewed by Don Syme, the chief architect of F# at Microsoft Research, Beginning F# is a great foundation for exploring functional programming and its role in the future of application development.

What you’ll learn

  • Gain a deep familiarity with the tenets and advantages of functional programming.
  • Understand F#’s concise and elegant syntax.
  • Access the huge range of libraries and components that run on the .NET Framework.
  • Develop for real-world scenarios using functional programming and F#.
  • Develop realistic applications through a comprehensive tutorial-based approach.
  • Learn imperative and concurrent programming techniques within the functional programming paradigm.

Who is this book for?

F# is the future of programming (not just on .NET), and the future is now. If you are already familiar with functional programming, you’ll find Beginning F# a great introduction to the language itself. If you are new to the FP arena, this book will also serve as a superb reference to FP in general and F# specifically.

About the Apress Beginning Series

The Beginning series from Apress is the right choice to get the information you need to land that crucial entry–level job. These books will teach you a standard and important technology from the ground up because they are explicitly designed to take you from “novice to professional.” You’ll start your journey by seeing what you need to know—but without needless theory and filler. You’ll build your skill set by learning how to put together real–world projects step by step. So whether your goal is your next career challenge or a new learning opportunity, the Beginning series from Apress will take you there—it is your trusted guide through unfamiliar territory!

About the Author

Robert Pickering is an extraordinarily prolific writer on F#. The F# Wiki on his Strangelights.com web site is among the most popular F# web sites in the world. He is a consultant for LexiFi, lives in France, and works on projects in England, Denmark, Holland, and Belgium. He received his bachelor’s of science in computer science from Manchester University in 1999.

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Beginning Lua with World of Warcraft Add-ons

Beginning Lua with World of Warcraft Add-ons

Product Description

If you play World of Warcraft, chances are you know what Deadly Boss Mods is: it’s the most widely downloaded modification available for WoW, considered required software for many professional raid guilds, and arguably the most popular modern video game mod in history.

Paul Emmerich, the author of Deadly Boss Mods, will take you from novice to elite with his approachable, up-to-date guide to building addons for the most popular video game in history. Using the powerful Lua scripting language and XML, you’ll learn how to build and update powerful mods that can fundamentally remake your World of Warcraft experience and introduce you to the field of professional software development.

Beginning Lua with World of Warcraft Addons teaches you the essentials of Lua and XML using exciting code examples that you can run and apply immediately. You’ll gain competence in Lua specifics like tables and metatables and the imperative nature of Lua as a scripting language. More advanced techniques like file persistence, error handling, and script debugging are made clear as you learn everything within the familiar, exciting context of making tools that work in Azeroth.

You’ll not only learn all about the World of Warcraft API and programming, and gain coding skills that will make all your online friends think you’re a coding god, but also gain hands-on Lua scripting experience that could translate into an exciting job in the video game industry!

What you’ll learn

  • See how to program Lua using basic and advanced techniques applicable to WoW and video game coding.
  • Explore the unique design, modeling, and workflow constraints of video game mod makers from one of its most successful practitioners.
  • Become the coolest character on your server–with tools and scripts that will make your friends gasp.

Who is this book for?

This book is for World of Warcraft players, developers, and mod makers who want to learn how to program addons in Lua and XML, either to learn Lua or to improve their game experience. Working coders who don’t know Lua and want to learn about this exciting, popular scripting language will also benefit.

The advanced material in this book will also be useful to those with World of Warcraft addon programming experience, so prior programming experience is an advantage, but not a requirement.

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Macromedia Flash 8 for Windows & Macintosh

Macromedia Flash 8 for Windows & Macintosh

Product Description

An improved script editor (with a visual interface), a revamped library interface, a new Undo feature, powerful run-time effects, breakthrough motion-graphics capabilities—these are just a few of the reasons Web designers are raving about the newest version of their favorite Web tool, Macromedia Flash 8. Whether you’re a beginning user looking for a good introduction to the topic or a veteran user seeking a convenient update reference, you’ll find what you need in this task-based guide. Using simple step-by-step instructions, straightforward language, loads of screen shots, and a plethora of readily accessible examples, author Katherine Ulrich shows you how to create engaging interactive content for the Web with Flash Basic 8 and Flash Professional 8. From basic vector graphics to animation with motion tweening and beyond, this inexpensive, easy-to-use guide promises to get you up to speed fast on the most important application in your design toolbox—Macromedia Flash 8.

About the Author

Katherine Ulrich is a writer and editor specializing in graphics, publishing, and multimedia software. Her career includes a 12-year stint at Macworld magazine. Katherine wrote the previous best-selling editions, including Macromedia Flash MX 2004 for Windows and Macintosh: Visual QuickStart Guide (Peachpit Press/Macromedia Press).

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Microsoft Operations Manager 2005 Field Guide (Expert’s Voice)

Microsoft Operations Manager 2005 Field Guide (Expert's Voice)

Product Description

Microsoft Operations Manager 2005 Field Guide is a quick reference for resolving problems that intermediate-to-advanced MOM administrators are likely to face. Authors Andy Dominey and Garry Meaburn have experience with both deploying and troubleshooting MOM in large-scale environments, and the problems and solutions they discuss are ones they have actually faced in their careers.

This book is ideal if youre already familiar with MOM, but are not yet an expert at administering it. All of the solutions and troubleshooting tips get right to the point. Furthermore, the chapters are stand-alone and can be read in any order you choose. This is a book for those who measure twice before they cutand for those who didnt but wish they had.

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Foundations of Jini 2 Programming

Foundations of Jini 2 Programming

Product Description

To understand Jini, imagine that you could move to a new office across the world or check into any hoteland could simply plug your notebook or Palm directly into the local network. Your device would immediately be recognized, and you would have access to the services at that locationtransparently. Jini is Sun’s Java-based technology, with potential to make transparent “universal plug and play” a reality.

Foundations of Jini 2 Programming, based on Jini 2.0, is an expanded, updated version of the most popular online tutorial for Jini. This is the perfect book for any Java programmer interested in learning and applying Jini toward their respective network applications (any Java-enabled device interoperable with another Java-enabled device).

Author Jan Newmarch covers comprehensive Jini advancements as well as other important concepts like how Enterprise JavaBeans blend in with the Jini framework and how CORBA fits in as well. This book contains revised chapters as well as several new chapters. New topics include Jeri, Config, Logging, ServiceStater, and advanced security.

About the Author

Jan Newmarch teaches in the Department of Information Science and Engineering at the University of Canberra, Australia. He is a well-known figure in the Java and Jini community, and is author of the best-known online tutorial on Jini.

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Network+ 2005 In Depth

Network+ 2005 In Depth

Product Description

“Network+ 2005 In Depth” gives you all the skills that you need to pass the CompTIA 2005 Network+ exam. Begin with an introduction to the fundamental building blocks that form a modern network, such as protocols, topologies, hardware, and network operating systems. Then, dive into the most important concepts in contemporary networking, such as client/server architecture, TCP/IP, Ethernet, wireless transmission, and security. When you are finished, you will be prepared to select the best network design, hardware, and software for your environment. You will also have the skills to build a network from scratch and maintain, upgrade, and troubleshoot an existing network. CoursePrep Exam Guide available on Companion Web Site!

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Wednesday, December 23, 2009

APPLE MAC SERIES MANUALS

LAPTOP MAINTAINENCE

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Wednesday, December 16, 2009

Don’t Just Roll The Dice – A usefully short guide to software pricing

Dont Just Roll The Dice - A usefully short guide to software pricing

Don't Just Roll The Dice - A usefully short guide to software pricing

Product Description

How do you price your software? Is it art, science or magic? How much attention should you pay to your competitors? This short handbook will provide you with the theory, practical advice and case studies you need to stop yourself from reaching for the dice. Table of Contents Chapter 01: Some – but not too much – Economics Chapter 02: Pricing Psychology: What is your product worth? Chapter 03: Pricing Pitfalls Chapter 04: Advanced Pricing Chapter 05: What your price says about you (and how to change it) Why read this book? “At Business of Software 2007 Michael Pryor held an impromptu session on how to price your software. So many people turned up, and so many people kept on arriving, that by the time they’d introduced themselves there was no time left to talk about software pricing. I’ve had similar experiences; in fact, “How do I price my software?” is probably the most common question I’m asked by software entrepreneurs and product managers. This handbook is an attempt to answer that question.” Neil Davidson, Author. About the Author Neil Davidson is co-founder and joint CEO of Red Gate Software. Red Gate was founded in 1999 and now employs some 150 people. It was Cambridge News business of the year in 2006 and has been in the Sunday Times top 100 companies to work for three years running. It was founded with no VC money and little debt. Neil is also founder of the annual Business of Software conference and runs the Business of Software social network.

The iPhone Developers Cookbook Building Applications with the iPhone 3.0 SDK 2nd Edition

The iPhone Developers Cookbook Building Applications with the iPhone 3.0 SDK 2nd Edition

The iPhone Developers Cookbook Building Applications with the iPhone 3.0 SDK 2nd Edition

Want to get started building applications for Apple’s iPhone and iPod touch? Already building iPhone applications and want to get better at it? This is the only book that brings together all the expert guidance–and the code–you’ll need!

Completely revised and expanded to cover the iPhone 3.0 SDK, The iPhone Developer’s Cookbook is the essential resource for developers building apps for the iPhone and iPod touch. Taking you further than before, this new edition starts out with an introduction to Objective-C 2.0 for developers who might be new to the platform. You’ll learn about Xcode and Interface Builder and learn how to set up and configure your iPhone Developer account. Additional highlights of this new edition include:

Using the iPhone SDK’s visual classes and controllers to design and customize interfaces

Using gestures, touches, and other sophisticated iPhone interface capabilities

Making the most of tables, views, view controllers, and animations

Alerting users with progress bars, audio pings, status bar updates, and other indicators

Using new Push Notifications to send alerts, whether your app is running or not

Playing audio and video with the MediaKit

Working with the Address Book, Core Location, and Sensors

Connecting to the Internet, Web services, and networks

Embedding flexible maps with MapKit and Google Mobile Maps

Building multiplayer games with GameKit

Using Core Data to build data-driven applications

Selling add-on content and services with In-App Purchasing using StoreKit

Building accessible apps with Accessibility Plus

The unique format of The iPhone Developer’s Cookbook presents the code you need to create feature-rich applications that leverage the latest features of the iPhone 3.0 SDK. Over 30,000 iPhone developers turned to the first edition of The iPhone Developer’s Cookbook. So should you!

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